Post-Jam Update
Post-Jam Update
We kept working on the game after the initial demo for the 55th Ludum Dare Jam and now we are proud to announce our first update that brings many improvements!
Timer?
Many playtesters wanted to have a timer in the game but we were hesitant to slap a boring stopwatch on the GUI and instead went with a more unconventional solution, see if you can spot the remaining time in-game!
If 6 was 9
The game's progression is now better designed to increase the difficulty as you progress through culls.
You can also enable Easy mode in the settings which gives you 9.99 seconds each round instead of the standard 6.66 seconds on Normal mode.
Souls and Bad Blood
The Bad Blood ending was a bit confusing for players so we revised this mechanic into a new system that gives you three Souls (shown as green flames at the bottom of the screen).
- If you slash something that doesn't match your goal, you will lose one Soul.
- Your Souls carry over to the next culls
- If you run out of Souls, you will get the Bad Blood ending.
- You can aquire new Souls by completing three Pure Evil rounds in a row
- Slashing the wrong targets now also has chilling screams to make it easier to notice your errors
Throw Ability
While we retuned the spawning system to somewhat reduce overlapping targets around you, we also added an ability to throw creatures into the air to clear out the way for other targets behind them. You can use this ability with the Right Mouse Button. Look at our cool dude enjoying himself... for now.
Accessibility
To make our game more accessible to colorblind players we implemented toggles for each color in the game's palette. By disabling these colors you can exclude them from appearing as target goals. Targets will still be colored with the entire palette but you will never get an "ALL THE ORANGES" goal for example, if you disabled Orange.
Settings
The game now includes a Settings menu where you can adjust different aspect of the game
- Mode for selecting difficulty
- Fullscreen toggle for preventing the game from going fullscreen automatically
- Sensitivity for adjusting mouse look speed
- Volume for reducing the terror
- Colors for excluding colors from the goals
Rules & Stats
Our revised menu also includes a tutorial page.
The game now also remembers your highscore and other statistics about your play. You can check them out in the new Stats menu.
That's about it for now!
The Culling
satisfy your purpose by slashing through the unneeded
Status | Released |
Authors | unless games, r a b a t o r |
Genre | Action |
Tags | Arcade, Cute, Dark, demon, Horror, Ludum Dare 55, psychedelic, Slasher, Slice Of Life, summoning |
Leave a comment
Log in with itch.io to leave a comment.